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AI Insights · Timothy · July 2022

Top 5 Low Poly Games in Australia: Q2 2022 Performance

Discover the performance trends of the top low poly games in Australia for Q2 2022, including downloads, revenue, and active users.

Top 5 Low Poly Games in Australia: Q2 2022 Performance

Throughout the second quarter of 2022, the top low poly games in Australia showcased diverse performance trends across downloads, revenue, and active users. Here is a closer look at how these games fared on a unified platform.

Roblox demonstrated robust weekly active user numbers, starting at around 1M and gradually climbing to 1.15M by the end of June. Its weekly revenue peaked at approximately $564K in mid-April but saw a general decline, bottoming out at $356K in early June before rebounding to around $487K at the end of the quarter. Weekly downloads fluctuated but generally hovered between 19K and 29K, ending on a high note with 25K downloads in the last week of June.

Idle Lumber Empire - Wood Game experienced consistent weekly revenue, peaking at nearly $20K in mid-April, and maintaining around $14K to $16K for most weeks. Downloads for this game saw a significant decline from 6.6K at the end of March to just 3.2K by the end of June. Active users also trended downward, from 14K in late March to about 9.6K in the last week of June.

Egg, Inc. showed a steady decrease in weekly revenue, starting at $13K and dropping to around $7K by the end of June. Downloads followed a similar pattern, with a peak of 8.4K in mid-April and then declining to 4.9K at the end of June. Active users saw some fluctuations but remained relatively stable, ranging from about 63K to 73K throughout the quarter.

Old School RuneScape maintained a steady weekly revenue, peaking at $10.4K in early June and averaging around $7K to $9K for the rest of the period. Downloads were relatively low but consistent, ranging from 366 to 696 downloads per week. Active users showed a slight decline from around 6.6K in mid-April to about 5.8K by the end of June.

Island War: Raid saw its weekly revenue peak at $7.9K in mid-April, with fluctuations throughout the quarter, ending at $5K in the last week of June. Downloads remained relatively stable, with a slight increase towards the end of the quarter, reaching 2.6K in the final week. Active users saw a gradual increase from 3.5K in late March to about 4.6K by the end of June.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022